Director of Creation (new position – salary neg.)
Experience with multiversal systems generation preferred but not required. Management and coordination of poorly understood direction and leadership in accordance with ill-defined goals and objectives of the organization to safeguard and grow the assets of the organization for future generations or until such time as original systems expire.
The Director of Creation (DC) is invested with broad responsibilities and authority. Portions of these may be occasionally delegated though not the overall responsibility for the sustainability and profitability of the enterprise. Hands-off approach favored by many stakeholders; direct interventionist line by still others. Ability to tread lines between the two a must. Evidence for existence/non-existence must be salutary and mutually self-refuting.
Stakeholders: Time. Space. Matter. Shifting array of personnel with varied attributes including but not limited to cognition, lifespans, opposable digits and other physical capabilities.
Key Competencies: Simultaneous demonstration of passion, enthusiasm and indifference. Imagination, thick skin, flexible construction parameters of embedded design evolution, with the ability to authorize destruction and/or extinction of poorly performing entities. Ability to provide for deprivation means-testing of sample populations based on populations’ abilities to perceive and mimic key competencies of the DC. Maintain a healthy balance between multiple dimensions, obvious solutions within reach and absolute breaches of DC protocol. Direct interaction with personnel definitively prohibited though solicited without cease.
Benefits Package: Poorly defined though perceived to be significant.